Day 18 //

 

Today was a very monochromatic day, everything i produced was shades of grey. I learned the valuable lesson that i cant watch a new series on netflix and work at the same time, it just doesn’t work, and i need my days to be more productive than that.

My spit paint today was “Dark Swan” i tried to stick to black and white to put the focus more on the content of the image rather than the colours, i don’t think i’m quite there yet with my digital painting, and adding colour seems to trip me up unless i have something to copy.

dark-swan

Today i finished off the dog sculpt, at least as far as i’m willing to take it. I didn’t add much surface detail, but i know how to do that, the parts that i wanted to learn were posing and form building. And i think it was a moderate success when it came to that. I also leaned a lot of new methods of building harder surface areas, and making parts of the mesh into different poly groups to make hard edges in amongst natural shapes.

I also experimented with posing the model, using masks and transpose master, trying to give the model a more dynamic look. And got back into the swing of using Photoshop to assemble more professional looking renders, though getting key-shot up and going again will be another step.

This is the final model in ZBrush, i sharpened up the details and posed the model, then tried to get a decent perspective to show off areas of detail, like the shoulders and head, but left some of the blanker areas, that just rely on the shapes.

final-1

Side shot showing the under armour and the walking pose a bit more.

final-2

Above shot to try show the slight tilts that i gave to the pelvis and shoulders. Though looking at it now i could have made it more exaggerated.

final-3

For this render i used different layers, SSS, Shading, Shadows, AO, and then overlayed them. Then on top i overlayed a concrete texture, to break up the skin and make it a bit more appealing.

 

comp-bw

A similar pose from the other side, i also rotated the camera slightly, though i’m not so sure if it was effective, or particularly gauche, but i did find a certain appeal in it. I used a similar concrete texture over the top.

comp-side

 

 

 

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