Today’s spit paint is “Just in Time” , another matrix themed one because yesterday’s went so well. Not as polished this time . I think I spent too long focusing on the colours and I didn’t get the face to just look right .
This is the low poly mesh that I’m going to sculpt details on over the next few days , sitting at 12.5k it could easily be shoved into an engine or renderer to make it more professional .
The more detailed model that I remedied to get the low poly.