Proposal Refernences Rough List (In Case)

Barkan, K. (2015). Visual Effects: Are Computer Graphics Always the Answer?. [online] Available at: [Accessed 29 Oct. 2016].

Bartle, R.A., 2015. MMOs from the inside out. Apress


Cain (2015) Encyclopedia Britannica. taxonomy | biology. [online] Available at: [Accessed 31 Oct. 2016].


Carroll, N., 1981. Nightmare and the horror film: The symbolic biology of fantastic beings. Film Quarterly34(3), pp.16-25.


Corriera, M et al. p100-106. 2010. Digital Painting Techniques: Master Collection 1. 3D Total. Oxford.

Darwin, C (1998). On the Origin of Species By Means of Natural Selection, or, the Preservation of Favoured Races in the Struggle for Life. Public Domain Books.


Eaton, S 3D Artist, issue 71.

Ferstl, Y, Kokkinara, E, McDonnell, R. 2016. Do I trust you, abstract creature?: a study on personality perception of abstract virtual faces.

The Good Dinosaur. Still frame from movie. (2016). The Good Dinosaur. [online] Available at: [Accessed 30 Oct. 2016].

Guo, X., Lin, J., Xu, K. and Jin, X., 2014. Creature grammar for creative modeling of 3D monsters. Graphical Models76(5), pp.376-389.


Juul, J. (2005) Half –Real: Video games between real rules and fictional worlds. Cambridge, MA: MIT Press


Kennedy,G . (2009). ‘Avatar’ designer on Jim Cameron, banshees and those nagging ‘Delgo’ comparisons. [online] Available at: [Accessed 30 Oct. 2016].


Longhi, G. 2015 Anatomy for 3D artists, The essential guide for CG Proffesionals. P 8

Markovech, S. 2016. The first dozen hours of No Mans Sky: Soaring Past Dissapointment. Available online from

May, R. 1998. How Many Species are there on earth?. Science 241, no. 4872 (1988): 1441-449.

McDonnell, R. Zibrek, K. (2014). Does render style affect perception of personality in virtual humans?. Proceedings of the ACM Symposium on Applied Perception – SAP ’14

McIntyre, G. (2012). ‘Hobbit’: Peter Jackson talks Smaug cameo, creature design. [online] Available at: [Accessed 30 Oct. 2016].

McLaughlin, T. 2006. Taxonomy of digital creatures: defining character development techniques based upon scope of use. In ACM SIGGRAPH 2006 Courses (SIGGRAPH ’06). ACM, New York, NY, USA, , Article 1 . DOI=

McLaughlin, T. and Sumida, S.S., 2007, August. The morphology of digital creatures. In SIGGRAPH Courses (p. 1).

McLaughlin, T., Cutler, L. and Coleman, D., 2011, August. Character rigging, deformations, and simulations in film and game production. In ACM SIGGRAPH 2011 Courses (p. 5). ACM.

Naish,D . (2016). The Tet Zoo guide to the creatures of Avatar. [online] Available at:

Page, N. (2010). Creative Character Design Techniques Fostering Happy Accidents with Neville Page,

Slater, M., Steed, A., Chrysanthou, Y. Computer Graphics and Virtual Environments: From Realism to Real-Time, Addison Wesley (2001).

Spencer, S. (2008) Zbrush Character Creation: Advanced digital sculpture (serious skills series). Chichester, United Kingdom: Wiley, John & Sons.

Thompson, K (2008). P24 Drawing and painting the undead. Quarto Publishing, London.

Tsukamoto, H. p 29. 76  (2006). Manga Matrix .

Whitlatch, T p.9 , (2015) , Principles of Creature Design, Creating Imaginary animals

Whitlatch, T (2010). Animals Real and Imagined. Culver City, CA: Design Studio Press.


Webster, A. (2015). Designing Evolve’s terrifying video game monsters. [online] The Verge. Available at: [Accessed 29 Oct. 2016].

Wynia,  B., Baker, A. and Kolokontes, A. (2012) Creative Essence: Creatures. Adelaide, Australia: Ballistic Publishing.

Oxford Dictionaries | English. (2016). creature – definition of creature in English | Oxford Dictionaries. [online] Available at: [Accessed 29 Oct. 2016


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