UV Seams (Initially unsatisfactory, seams over areas of the face, some unnavoidable as different UV islands.
Control Painting for seams
Control lines for ZRemeshing
More suitable, still could do with UV mapping in an external program but would be exceptionally time consuming.
Control Painting for UV density, Head larger, wings smaller
Testing the wing, needed to be deeper so future models have a longer wing.
UV map, could be better but is suitable for the task at hand.
Fully retopo’d model, 56K
Using HD Geometry to add more detail than i could with standard Subdivs